Join us for another great Ottawa Game Maker's meetup! This month's presentation comes to us from Alexandre Sabourin!
Blurring is a simple idea. But to make blurring fast on your GPU can take a simple algorithm and transform it into a monstrosity that aims to improve cache usage and maximize your GPU's resources. Come by to have an in-depth chat about the life of a basic box blur's journey to become far more complicated than it ever hoped to be.
Alexandre Sabourin is a graphics programmer whose latest shipped title was Starfield, with a focus on Clouds, Global Illumination and Volumetric Lighting.
Whether you're just starting your game development journey, a seasoned pro, or simply interested in learning more about art and games, we hope to see you there!
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Doors will open at 6:30PM. Presentation will start at 7:00PM. After the presentation, feel free to stick around and socialize with fellow game dev community members before the event wraps up at 9:00PM.